On turn 368, it tries to autosave and crashes every time. I've just had almost the exact same experience. If you are a switch civ 6 player, please be aware of this bug if you are a fan of epic grand strategy campaigns as I am, I do not recommend playing any sort of campaign past turn 600, as I imagine you soon will hit this bug and your campaign will become unplayable. I can only guess that the save file size is getting too large or some such for the switch to process (and no, my switch is not lacking space, unless 1 save file is larger than 20 gigabytes, which I very highly doubt is the case).Īt any rate, I hope this post somehow grabs the attention of the development team. Therefore I think it's safe to conclude a faulty switch console is not the issue. The bug still occurs in exactly the same fashion. The first two campaigns were on my switch, the third was on hers. Nothing changes.įurthermore, I have reproduced this bug on two separate switch consoles (my own, and my girlfriend's). I have literally tried declaring war on every faction and city state at once. I'd also like to note that declaring war on factions does nothing to fix this bug. As I've said, the game can continue past the specific turn with auto-saves changed, so I can say definitively that there is no "victory on the next turn" bug in play.
I'd like to note as well that no faction is nearing victory. However, the moment I try to manually save on ANY TURN past the specific turn mentioned above, the game will always crash. If I change the auto-save feature in the game's options from the default (save every 3 turns) to save every 100 turns, I can pass the turns where the game always crashes. Huge world size, 20 civs, 24 city states, marathon speed, Islands map, Qin Shi Huang as the leader: Game always crashes on turn 614. Huge world size, 20 civs, 24 city states, marathon speed, Islands map, Ghandi as the leader: Game always crashes on turn 624. Huge world size, 20 civs, 24 city states, marathon speed, Fractal map, Teddy Roosevelt as the leader: Game always crashes on turn 642. Please note that each campaign uses a different random seed for the map generation: I've reproduced the bug in 3 separate campaigns. To better explain in case anyone is not following, here is a breakdown of what's happening. The game will always crash when trying to manually save. However, I cannot manually save the game after this specific turn. If I change auto-save to 100 turns, I can proceed past the turn where the game would hang up and crash every time. Specifically, saving the game is causing the crashes. Now, after messing around with the game settings and repeating the bug on 3 separate campaigns, I have figured out what is causing the crash. I have been in touch with 2k support for a couple weeks now trying to figure out why my campaigns always crash on specific turns once I've gotten past turn 600 or so. Continued abuse of our services will cause your IP address to be blocked indefinitely.I am posting this here to try and draw attention to a game breaking bug on the Switch version of Civilization 6. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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